1,023 registered users
41,959 posts
Dungeon PbEM
Abilities arrangement

Game System:
Spell
related
Ability Setting Points Adjustment Score Modifier Use Skills Other
Str 0 8 -1 Melee attack rolls, Damage rolls when using a melee weapon or a thrown weapon, Strength checks Climb, Jump, Run, Run, Run, Swim Load limit: light 26, medium 53, heavy 80 lb.
Atl 0 8 -1 Ranged attack rolls, Armor Class, Reflex saving throws Balance, Escape artist, Hide, Move silently, Open lock, Ride, Sleight of hand, Tumble, Use rope
Con 0 8 -1 Each roll of a Hit Die, Fortitude saving throws, Check to resist forced march, Time to hold breath or run Concentration
Int 0 8 -1 The languages your character knows, The number of skill points gained each level Appraise, Craft, Decipher Script, Disable Device, Forgery, Knowledge, arcana, Knowledge, architecture and engineering, Knowledge, dungeoneering, Knowledge, geography, Knowledge, history, Knowledge, local, Knowledge, nature, Knowledge, nobility and royalty, Knowledge, psionics, Knowledge, religion, Knowledge, spirituality, Knowledge, the planes, Martial lore, Profession, Search, Speak language, Spellcraft
Wis 0 8 -1 Will saving throws Autohypnosis, Heal, Listen, Sense motive, Spot, Survival
Rsn 0 8 -1 Checks to influence others, Checks to turn undead Bluff, Diplomacy, Disguise, Gather information, Handle Animal, Intimidate, Perform, Use magic device
0

To store adjustments, set them in querystring parameters, for example: http://www.dungeonpbem.net/Guest/AbilityArrange.aspx?StrAdjust=1&ConAdjust=1&IntAdjust=-1&ChaAdjust=-1&PointGrant=25