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Dungeon PbEM
My character

Floneyaupdated by Luca on February 26 '23

Abilities, Build, Health, Race, Saving Throws, Armor, Combat, Special Abilities, Skills & Languages

Portrait:Description:Floneya era un guerriero errabondo al soldo di alcuni predoni goblin, quando si è imbattuto nell'arban dell'Artiglio Giallo guidato da Shan Yu. Dopo essere stato l'unico sopravvissuto allo scontro tra gli Huergar e gli umanoidi si è spontaneamente consegnato nelle loro mani, e dopo un periodo di prigionia è stato annesso allo stesso arban che aveva combattuto.
Da allora si è rivelato un combattente estremamente versatile, non a caso molto apprezzato dai suoi compagni: preciso nell'utilizzo del suo arco corto, insuperabile nel maneggiare insieme le spade corte, rapido e agile quando la situazione lo richiede.
Le sue origini e la sua storia rimangono ancora almeno in parte sconosciute, tanto più che egli parla molto raramente, misurando le parole, e non raramente esprimendo venerazione per gli spiriti delle sue terre ancestrali. Insieme agli Huergar pare aver intrapreso una nuova vita che egli stesso ignora dove potrà condurre.
Abilities
Check modifier:
Name Score Modifier Damage Drain Temp. score Temp. bonus Notes
Strength 14 14 +2
Dexterity 20 4 16 +3
Constitution 12 12 +1
Intelligence 10 10 0
Wisdom 10 10 0
Charisma 10 10 0
Classes progression
Name Level HD BAB Saving
Throws
Defense
Bonus
Skill
Points
Notes
Fighter 8th d10 +8 Fort +6, Ref +2, Will +2 +4 2
Scout 8th d8 +6 Fort +2, Ref +6, Will +2 +2 8
Total: 16th
Level adjustment:
ECL: 16th Challenge Rating:
Weapon Proficiency
Levels Progression
Level Class Special Abilities Skill
Points
HP Feats
1st Fgh 1st Two-weapon defense 8 10 Two-weapon fighting
2nd Fgh 2nd Weapon finesse 2 2
3rd Fgh 3rd 2 9 Weapon focus (Sword, short)
4th Fgh 4th Weapon specialization (Sword, short) 2 10 Des +1
5th Sct 1st Skirmish (+1d6), Trapfinding 8 8
6th Sct 2nd Battle fortitude, Battle reflexes +1, Uncanny dodge 8 7 Power critical (Sword, short)
7th Sct 3rd Passo senza traccia, Fast movement +10, Skirmish (+1d6, +1 AC) 8 3
8th Sct 4th Blind-fight 8 6 Des +1
9th Sct 5th Skirmish (+2d6, +1 AC) 8 7 Deadly Defense
10th Fgh 5th 2 10
11th Fgh 6th Two-weapon defense, improved 2 8
12th Sct 6th Andatura senza impedimenti 8 4 Des +1, Two weapon pounce
13th Sct 7th Skirmish (+2d6, +2 AC) 8 5
14th Fgh 7th 2 6
15th Fgh 8th Improved critical (Sword, short) 2 6 Improved two-weapon fighting
16th Sct 8th Schermaglia migliorata, Camouflage 8 5 Des +1
86
Health
Vitality:122Damage: + Current:122Condition:
Reserve Points:122Transformed:Remaining:122(none)
Temporary:
Wound Points: 12Damage:  + Current:12
Racial traits & qualities
Race:(none)  ElfGender:Male
Alignment: Lawful NeutralDeity: Elesiah
Size:MediumWeight:116 lb.
Initiative:+4Face:5 x 5 ft.Reach:   5 ft.
Lowlight vision: Normal (x2)Darkvision:0 ft.
Mount:(none)
Notes:Battle fortitude
Speed
Mode Base Run Current Other
30 ft.  40 (8 sq) x4 160 ft. On 2 feet
Light load - Light armor, Fast movement +10, darkness and poor visibility reduces your speed to three-quarters normal instead of one-half
Saving Throws

Type Bonus Class Ability Other Temporary Notes
Fortitude +9 +8 Con +1
Reflex +12 +8 Atl +3 +1
Will +4 +4 Wis 0 Immunità agli incantesimi ed effetti magici di sonno e un bonus razziale di +2 ai tiri salvezza cont
Armor
Armor Class:22Natural:
Dexterity:+3Defense bonus:+6Armor:+2Shield:+1
Other modifier:Temporary modifier:
Damage Reduction:
Source Reduction
Chain shirt 2/-
Notes:Combattere alla cieca Battle fortitude, retains Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker, when attacked by an invisible creature you don’t lose your Dexterity bonus to Armor Class and the attacker doesn’t get the usual +2 bonus
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Combat
Attacks in a round: AoO in a round: 1
Weapon Roll to hit Damage Grapple
BAB: +14 Size: 0 Other:
Size modifier: 0 Standard Temporary:
Temp. modifier: Temp. modifier: Modifier: +16
Name Ability Other BA Dice Ability Other Total Critical Extra Fav. Weapon Notes
Spada Atl +3 +1 +14 1d6 Str +2 +1 +3 16-20 Sword, short Not proficient, in melee every...
Disarmato Str +2 +16 1d3 Str +2 +2 18-20 in melee every time you miss...
Arco Atl +3 +14 1d6 +1 18-20/x2 Shortbow, composite/Arrows (20) Not proficient
Spada (S) Str +2 +1 +13 1d6 Str ½ +1 +1 +2 16-20 Sword, short Not proficient, in melee every...
Notes: Combattere con due armi migliorato: 2 attacchi extra con arma secondaria, -2 su tutti gli attacchi Blindfight Two weapon pounce: carica con 2 armi, The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6
Special Abilities
Name Effects Used Total
Difesa mortale Get Deadly Defense Da usare con difensiva
Schermaglia migliorata Get Skirmish (+3d6, +3 AC) for 1 round Deve muoversi almeno 6 m.
Skirmish (+2d6, +2 AC) for 1 round
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Skills
General temporary modifier:
Name Score Take 10 Ability Encumbrance
/Size
Ranks Race Other Temporary Note
Balance +10 Atl +3 -1 6 +2
Bluff 0 Rsn 0
Climb +9 Str +2 -1 8
Concentration +1 Con +1
Diplomacy 0 Rsn 0
Disguise 0 Rsn 0
Escape artist +2 Atl +3 -1
Forgery 0 Int 0
Gather information 0 Rsn 0
Heal 0 Wis 0
Hide +15 Atl +3 -1 13 in any sort of natural terrain even if the terrain doesn’t grant cover or concealment
Intimidate 0 Rsn 0
Jump +7 Str +2 +3 +2
Listen +11 Wis 0 9 +2 Bonus razziale
Move silently +12 Atl +3 -1 10
Ride +12 Atl +3 9
Run +1 Str +2 -1
Search +2 Int 0 +2 Bonus razziale, can locate traps with DC higher than 20
Sense motive 0 Wis 0
Speak language +2 Int 0 2 Huergar, Elfico, Goblinesco
Spot +8 Wis 0 6 +2 Bonus razziale
Survival +9 Wis 0 9
Swim 0 Str +2 -2
Tumble +15 Atl +3 -1 13
Use rope +4 Atl +3 1
Notes: Passo senza tracce Top