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Dungeon PbEM
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Maerinorupdated by Luca on January 19 '23

Abilities, Build, Health, Race, Saving Throws, Armor, Combat, Special Abilities, Skills & Languages

Portrait:Description:Maerinor è il Maestro Esploratore responsabile delle regioni a sud del Regno degli elfi.
Abilities
Check modifier:
Name Score Modifier Damage Drain Temp. score Temp. bonus Notes
Strength 14 14 +2
Dexterity 16 16 +3
Constitution 9 9 -1
Intelligence 14 14 +2
Wisdom 14 14 +2
Charisma 12 12 +1
Classes progression
Name Level HD BAB Saving
Throws
Defense
Bonus
Skill
Points
Notes
Scout 6th d8 +4 Fort +2, Ref +5, Will +2 +2 8
Ladro (Wilderness) 6th d6 +4 Fort +2, Ref +5, Will +2 +2 8 UA p. 56
Total: 12th
Level adjustment:
ECL: 12th Challenge Rating:
Weapon Proficiency
Levels Progression
Level Class Special Abilities Skill
Points
HP Feats
1st Sct 1st Skirmish (+1d6), Trapfinding 40 8 Point blank shot
2nd Sct 2nd Battle fortitude, Battle reflexes +1, Uncanny dodge 10 7
3rd Sct 3rd Passo senza traccia, Fast movement +10, Skirmish (+1d6, +1 AC) 10 3 Weapon focus (Shortbow)
4th Sct 4th Blind-fight 10 6 Des +1
5th Sct 5th Skirmish (+2d6, +1 AC) 10 7
6th Sct 6th Andatura senza impedimenti 10 4 Flying fish leap
7th Ldr 1st Sneak attack +1d6, Trapfinding 10 2
8th Ldr 2nd Evasion 10 4 Des +1
9th Ldr 3rd Sneak attack +2d6, Trap sense +1 10 3 Critico potenziato (Arco corto)
10th Ldr 4th Uncanny dodge 10 4
11th Ldr 5th Sneak attack +3d6 10 3
12th Ldr 6th Trap sense +2 10 4 For +1, Woodland Archer
150
Health
Vitality:43Damage:11 + 8Current:24Condition:
Reserve Points:43Transformed:Remaining:43(none)
Temporary:
Wound Points: 9Damage: 5 + Current:4
Racial traits & qualities
Race:(none)  ElfGender:Male
Alignment: Neutral GoodDeity: Elesiah
Size:MediumWeight:116 lb.
Initiative:+4Face:5 x 5 ft.Reach:   5 ft.
Lowlight vision: Normal (x2)Darkvision:0 ft.
Mount:(none)
Notes:Passo senza tracce
Speed
Mode Base Run Current Other
30 ft.  40 (8 sq) x4 160 ft. On 2 feet
Light load - Light armor, Fast movement +10, darkness and poor visibility reduces your speed to three-quarters normal instead of one-half
Saving Throws

Type Bonus Class Ability Other Temporary Notes
Fortitude +3 +4 Con -1
Reflex +14 +10 Atl +3 +1 Evasion, +2 vs. traps
Will +6 +4 Wis +2 Immunità agli incantesimi ed effetti magici di sonno e un bonus razziale di +2 ai tiri salvezza cont
Armor
Armor Class:18Natural:
Dexterity:+3Defense bonus:+4Armor:+1Shield:0
Other modifier:Temporary modifier:
Damage Reduction:
Source Reduction
Leather 1/-
Notes:Uncanny dodge, Percepire trappole +2 Defense bonus: +3 (prox rev. 15°), retains Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker, when attacked by an invisible creature you don’t lose your Dexterity bonus to Armor Class and the attacker doesn’t get the usual +2 bonus, +2 AC dodge bonus vs. attacks made by traps
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Combat
Attacks in a round: AoO in a round: 1
Weapon Roll to hit Damage Grapple
BAB: +8 Size: 0 Other:
Size modifier: 0 Standard Temporary:
Temp. modifier: Temp. modifier: Modifier: +10
Name Ability Other BA Dice Ability Other Total Critical Extra Fav. Weapon Notes
Arco Atl +3 +9 1d6 +2 18-20/x2 Shortbow, composite/Arrows (4) Not proficient, Weapon focus, get...
Disarmato Str +2 +10 1d3 Str +2 +2 18-20 in melee every time you miss...
Spada (B) Str +2 +7 1d8 Str 1½ +3 +3 16-20 Longsword Not proficient, in melee every...
Notes: The attack deals +3d6 extra damage any time her target would be denied a Dexterity bonus to AC or when the rogue flanks her target
Special Abilities
Name Effects Used Total
Schermaglia Get Skirmish (+2d6, +2 AC) for 1 round Si deve muovere di almeno 3 m.
Skirmish (+2d6, +1 AC) for 1 round
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Skills
General temporary modifier:
Name Score Take 10 Ability Encumbrance
/Size
Ranks Race Other Temporary Note
Balance +10 Atl +3 0 5 +2
Bluff +1 Rsn +1
Climb +2 Str +2 0 +2 to climb a rope, a knotted rope, or a rope-and-wall combination
Concentration -1 Con -1
Craft, bows and arrows +7 Int +2 5
Diplomacy +8 Rsn +1 5 +2
Disguise +1 Rsn +1
Escape artist +8 Atl +3 0 5 +2 when escaping from rope bonds
Forgery +2 Int +2
Gather information +1 Rsn +1
Heal +7 Wis +2 5
Hide +15 Atl +3 0 12
Intimidate +1 Rsn +1
Jump +18 Str +2 +4 10 +2 Saltare fuori dall'acqua senza penalità
Knowledge, geography +12 Int +2 10
Knowledge, nature +9 Int +2 5 +2
Listen +16 Wis +2 12 +2 Bonus razziale
Move silently +15 Atl +3 0 12
Perform, percussion instruments +6 Rsn +1 5
Profession, sailor +12 Int +2 10
Ride +3 Atl +3
Run +2 Str +2 0
Search +4 Int +2 +2 Bonus razziale, can locate traps with DC higher than 20
Sense motive +8 Wis +2 6
Speak language +3 Int +2 1 Chalachakra, Elfico
Spot +16 Wis +2 12 +2 Bonus razziale
Survival +12 Wis +2 10 +2 to keep from getting lost or to avoid natural hazards, +2 in aboveground natural environments
Swim +12 Str +2 0 10
Tumble +10 Atl +3 0 5 +2
Use rope +8 Atl +3 5 +2 to bind someone
Notes: Top