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My character

Buranupdated by Luca on April 27 '22

Abilities, Build, Health, Race, Saving Throws, Armor, Combat, Special Abilities, Skills & Languages

Portrait:Description:Nato durante una tormenta invernale, sopravvissuto ai rigori grazie alle stregonerie del padre, venuto dal gelido nord e dello sciamano Yagatai, il piccolo Buran rimase comunque toccato dagli spiriti della bufera: incostante come la tramontana, violento come una folata in una notte di mezzo inverno, pieno di sé come una tenda gonfiata dal maestrale, bugiardo come la notte, veloce di piede e di umore. Cresciuto dallo sciamano Yagatai, l'unico che fosse pazientemente riuscito a insegnargli la disciplina Huergar, si rifiutò comunque di seguirlo nella vocazione, sognando sogni di cacciatore e di guerriero.
Abilities
Check modifier:
Name Score Modifier Damage Drain Temp. score Temp. bonus Notes
Strength 14 14 +2
Dexterity 18 18 +4
Constitution 12 12 +1
Intelligence 14 14 +2
Wisdom 10 10 0
Charisma 8 8 -1
Classes progression
Name Level HD BAB Saving
Throws
Defense
Bonus
Skill
Points
Notes
Scout 6th d8 +4 Fort +2, Ref +5, Will +2 +2 8
Warblade 11th d12 +11 Fort +7, Ref +3, Will +3 +4 4
Total: 17th
Level adjustment:
ECL: 17th Challenge Rating:
Weapon Proficiency
Levels Progression
Level Class Special Abilities Skill
Points
HP Feats
1st Sct 1st Skirmish (+1d6), Trapfinding 44 8 Incorporeal Target Fighting, Travel Devotion, Detached
2nd Wrb 1st weapon aptitude, Battle clarity 7 10
3rd Wrb 2nd Uncanny dodge 7 10 Power Attack
4th Sct 2nd Battle reflexes +1, Uncanny dodge 11 7 Dex +1
5th Wrb 3rd Battle ardor 7 7
6th Sct 3rd Fast movement +3 m, less step, Skirmish (+1d6, +1 AC), Track 11 2 Expeditious dodge
7th Wrb 4th 7 11
8th Sct 4th Improved initiative 11 2 Dex +1
9th Wrb 5th Combat Expertise 7 10 Adaptive Style
10th Sct 5th Evasion, Skirmish (+2d6, +1 AC) 11 7
11th Wrb 6th Improved uncanny dodge 7 8
12th Wrb 7th Battle cunning 7 8 Dex +1, Improved Skirmish
13th Wrb 8th 7 8
14th Wrb 9th Run 7 11
15th Wrb 10th 7 10 Leap Attack
16th Wrb 11th Battle skill 7 5 Dex +1
17th Sct 6th Flawless stride 10 6
175
Health
Vitality:147Damage: + Current:147Condition:
Reserve Points:147Transformed:Remaining:147(none)
Temporary:
Wound Points: 12Damage:  + Current:12
Racial traits & qualities
Race:Human  HuergarGender:Male
Alignment: NeutralDeity: Tenghèr
Size:MediumWeight:140 lb.
Initiative:+9Face:5 x 5 ft.Reach:   5 ft.
Lowlight vision: (none)Darkvision:0 ft.
Mount:(none)
Notes:
Speed
Mode Base Run Current Other
30 ft.  30 (6 sq) x5 150 ft. On 2 feet
Light load - None armor
Saving Throws

Type Bonus Class Ability Other Temporary Notes
Fortitude +10 +9 Con +1
Reflex +12 +8 Atl +4 +2 se non alla sprovvista, As long as you are not flat-footed you gain a +2 insight bonus, Evasion
Will +6 +5 Wis 0 +1
Armor
Armor Class:20Natural:
Dexterity:+4Defense bonus:+6Armor:0Shield:0
Other modifier:Temporary modifier:
Notes:Retains Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker, when you move 40 feet or more in a single turn, you gain a +2 dodge bonus to your Armor Class until the beginning of your next turn, can no longer be flanked, while running retains Dexterity bonus
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Combat
Attacks in a round: AoO in a round: 1
Weapon Roll to hit Damage Grapple
BAB: +15 Size: 0 Other:
Size modifier: 0 Standard Temporary:
Temp. modifier: Temp. modifier: Modifier: +17
Name Ability Other BA Dice Ability Other Total Critical Extra Fav. Weapon Notes
Falcione Str +2 +13 1d10 Str 1½ +3 +3 18-20/x2 Angin Menyengat Not proficient Battle ardor
Giusarma (S) Str +2 +17 d Str ½ +1 +1 18-20 Battle ardor
Pugnale Str +2 +13 1d4 Str +2 +2 16-20 Dagger Not proficient Battle ardor
Arco Atl +4 +15 1d6 0 18-20/x2 Shortbow/Arrows (0) Not proficient Battle ardor
Notes: Incorporeal target fighting: 25% vs. incoroporei Battle cunning: +2 melee damage against flat footed or flanked enemies
Special Abilities
Name Effects Used Total
Combat Expertise Get Combat expertise
Expeditous Dodge Get Expeditious dodge for 1 round
Power Attack
Skirmish (+2d6, +1 AC) for 1 round
Skirmish, improved Get Skirmish (+4d6, +3 AC) for 1 round Si deve muovere almeno 6 m.
Travel Devotion for 10 round Può fare un movimento base extra a ogni round. (Swift action) 1
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Skills
General temporary modifier:
Name Score Take 10 Ability Encumbrance
/Size
Ranks Race Other Temporary Note
Balance +18 Atl +4 0 10 +4
Bluff -1 Rsn -1
Climb +17 Str +2 0 15
Concentration +8 Con +1 7
Diplomacy -1 Rsn -1
Disguise -1 Rsn -1
Escape artist +12 Atl +4 0 8
Forgery +2 Int +2
Gather information -1 Rsn -1
Heal 0 Wis 0
Hide +13 Atl +4 0 9
Intimidate -1 Rsn -1
Jump +23 Str +2 0 17 +4 +4 con rincorsa, Extreme Leap, After a running start you gain +4
Knowledge, nature +7 Int +2 1 +4
Listen +11 Wis 0 11
Move silently +13 Atl +4 0 9
Ride +9 Atl +4 5
Run +2 Str +2 0
Search +10 Int +2 8 can locate traps with DC higher than 20
Sense motive 0 Wis 0
Speak language +3 Int +2 1 Elfico reale
Spot +13 Wis 0 13 Spot the Weak Point, Clarity of Vision
Survival +18 Wis 0 18 +2 to find or follow tracks, Track
Swim +11 Str +2 0 9
Tumble +28 Atl +4 0 20 +4 Back on your feet
Use rope +4 Atl +4 +2 to bind someone
Notes: Top
Languages
Name Can write Can read Can speak Can listen
Elfico reale
Huergar
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