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Dungeon PbEM
My character

Celenisupdated by Luca on Monday, March 10

Abilities, Build, Health, Race, Saving Throws, Armor, Combat, Special Abilities, Skills & Languages

Portrait:Description:E' un elfo originario dell'isola di Edhest a est dell'oceano. Ha incontrato casualmente Seredhien e Shan Yu appena giunti a Changzhou e da allora è stato loro protettore e intermediario mentre i due cercano d'imparare come cavarsela nelle città Rogami.
Abilities
Check modifier:
Name Score Modifier Damage Drain Temp. score Temp. bonus Notes
Strength 12 12 +1
Dexterity 17 17 +3
Constitution 11 11 0 +4 to continue running, +4 to avoid nonlethal damage from a forced march, +4 to hold your breath, +4 to avoid nonlethal damage from starvation or thirst
Intelligence 14 14 +2
Wisdom 14 14 +2
Charisma 14 14 +2
Classes progression
Name Level HD BAB Saving
Throws
Defense
Bonus
Skill
Points
Notes
Ranger (Urban) 7th d8 +7 Fort +5, Ref +5, Will +2 +2 6 UA p. 55
Elf Paragon 0 d8 0 Fort 0, Ref +2, Will 0 0 2 UA p. 35
Total: 7th
Level adjustment:
ECL: 7th Challenge Rating:
Weapon Proficiency
Levels Progression
Level Class Special Abilities Skill
Points
HP Feats
1st Rng 1st Favored enemy organization (Guardia cittadina Guangzhou), Urban ing, Wild empathy, Track 32 8 Weapon focus (Longsword)
2nd Rng 2nd Combat style (Two weapon style) 8 6
3rd Rng 3rd Endurance 8 6 Weapon focus (Dagger)
4th Rng 4th Animal companion 8 6 For +1
5th Rng 5th Favored enemy organization (Guardia cittadina Changzhou) 8 2
6th Rng 6th Combat style (Improved two weapon style), Fast movement (+3 m.) 8 7 Combat expertise
7th Rng 7th 8 5
80
Health
Vitality:40Damage: + Current:40Condition:
Reserve Points:40Transformed:23Remaining:17(none)
Temporary:
Wound Points: 11Damage:  + Current:11
Racial traits & qualities
Race:(none)  ElfGender:Male
Alignment: Neutral GoodDeity: Elesiah
Size:MediumWeight:0 lb.
Initiative:+3Face:5 x 5 ft.Reach:   5 ft.
Lowlight vision: Improved (x3)Darkvision:0 ft.
Mount:(none)
Notes:Elfsight
Speed
Mode Base Run Current Other
30 ft.  30 (6 sq) x4 120 ft. On 2 feet
Light load - None armor
Saving Throws

Type Bonus Class Ability Other Temporary Notes
Fortitude +5 +5 Con 0 +4 to avoid nonlethal damage from hot or cold environments, +4 to resist damage from suffocation
Reflex +10 +7 Atl +3
Will +4 +2 Wis +2 Immune agli effetti di sonno magico +4 vs. Ammaliamento
Armor
Armor Class:15Natural:
Dexterity:+3Defense bonus:+2Armor:0Shield:0
Other modifier:Temporary modifier:
Notes:May sleep in light or medium armor without becoming fatigued
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Combat
Attacks in a round: AoO in a round: 1
Weapon Roll to hit Damage Grapple
BAB: +7 Size: 0 Other:
Size modifier: 0 Standard Temporary:
Temp. modifier: Temp. modifier: Modifier: +8
Name Ability Other BA Dice Ability Other Total Critical Extra Fav. Weapon Notes
Spada Str +1 +5 1d6 Str +1 +1 16-20 Sword, short Not proficient Weapon finesse
Disarmato Str +1 +8 1d3 Str +1 +1 18-20
Sai Str +1 +5 1d4 Str +1 +1 18-20 Sai Not proficient Focalizzata,...
Sai (S) (S) Str +1 +5 1d4 Str ½ 0 0 18-20 Sai Not proficient Focalizzata,...
Arco Atl +3 +7 1d6 +1 18-20/x2 Shortbow, composite/unavailable Not proficient Inc. gittata: 18 m.
Notes: Combattimento a due armi: 2 attacchi extra
Special Abilities
Name Effects Used Total
Maestria in combattimento Get Combat expertise
Wild empathy +5
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Skills
General temporary modifier:
Name Score Take 10 Ability Encumbrance
/Size
Ranks Race Other Temporary Note
Balance +3 Atl +3 0
Bluff +5 Rsn +2 3
Climb +1 Str +1 0 +2 to climb a rope, a knotted rope, or a rope-and-wall combination
Concentration 0 Con 0
Diplomacy +5 Rsn +2 1 +2
Disguise +2 Rsn +2
Escape artist +3 Atl +3 0 +2 when escaping from rope bonds
Forgery +2 Int +2
Gather information +9 Rsn +2 7 Fast urban ing, +2 when in a zone you have knowledge of
Handle Animal +7 Rsn +2 5 +4 con Maris
Heal +2 Wis +2
Hide +6 Atl +3 0 3
Intimidate +2 Rsn +2
Jump +1 Str +1 0
Knowledge, geography +7 Int +2 5
Knowledge, local (Foshui) +4 Int +2 2
Knowledge, local (Guangzhou) +7 Int +2 5
Listen +8 Wis +2 4 +2
Move silently +8 Atl +3 0 5
Ride +5 Atl +3 +2
Run +6 Str +1 0 5
Search +17 Int +2 9 +2 +4 Elfsight
Sense motive +7 Wis +2 5
Speak language +4 Int +2 2 Elfico orientale, Elfico reale, Rogami
Spot +12 Wis +2 4 +2 +4 Elfsight
Survival +2 Wis +2 +2 to find or follow tracks, +2 to keep from getting lost or to avoid natural hazards, Track
Swim +5 Str +1 0 4 +4 to resist nonlethal damage
Use rope +8 Atl +3 5
Notes: Top